F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 2954 results
This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.
An interactive map of traditional weather and climate knowledge that has been developed and passed down through countless generations by Aboriginal and Torres Strait Islander people. The site provides descriptions of the sixteen seasonal calendars used by First Nations peoples across Australia.
This video demonstrates ways in which data can be structured in spreadsheets. It is the third in a series of four.
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the first in a series of three.
Dr Karen Joyce from STEM education provider She Maps discusses geospatial mapping and methods for teaching underpinning concepts to primary, secondary and tertiary students. Her presentation provides opportunities to think about how we might teach digital systems, data collection and interpretation to our students in context.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, workshops, computational thinking, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.
This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.
In this activity you will be looking for weeds in your local park, backyard and surrounds. Build your knowledge and weed investigation skills as you explore your local environment and examine the presence of weeds. Using online resources, field guides and expert local knowledge, you will be looking at and identifying weeds ...
Yarning circles provide opportunities for all to be heard, for discussions to be had and for understandings to be reached. This learning activity provides activity ideas for use in a yarning circle and will support students to develop a calendar for the yarning circle; be empowered to utilise the space regularly and meaningfully; ...
This activity is part of a broader activity sequence that has been developed to help you design, build and use a yarning circle in your school or community. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. It will help guide ...
This video is the first of a series of 5 explainers on artificial intelligence. It discusses why it is a challenge for a computer to easily recognise one object from another. Discover how a machine learns using labelled images rather than following a specific set of rules and how AI connects with human learning.
This resource supports students, individuals and community groups to research, produce and share a short digital history about a person or event.
This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.
This lesson plan explores the ethical aspects of artificial intelligence and the implications on our future lives. This lesson was developed by the Digital Technologies Institute in collaboration with the DT Hub.
In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.
This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.
This comprehensive resource describes the progression of ideas that cover addition and subtraction of integers; multiplication and division of integers; the four operations with common and decimal fractions; and operation applications with percent, rate and ratio.
Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...